The most obvious handicap for Easy mode players is the stabilizer, which heals 20-30 vitals in a single injection, about twice as strong as it is on other difficulties. On higher difficulties, vitals drop faster, mistakes are more costly, and bad things happen more often. At any time, you can switch between Easy, Medium, and Hard modes, Hardīearing the closest resemblance to Under the Knife. This version of the game offers a much more accommodating range of difficulty than its predecessor. Still moving tumors, but now less obviously so. The GUILT look less threatening and more fantastical than the plausibly scientific-looking parasites of the original game.ĭeftera. The operations are a lot less gruesome, and it complements the game’s shift to a somewhwat lighter tone. The result is a lot more consistent, and noticeably cleaner. The art style, too, is drastically different – everything is glossy and stylized, from the character portraits to the patients’ insides. The Wiimote’s rumble gives feedback to most of your actions, but it feels a bit much less like Mapping the Nunchuk’s control stick to a radial menu of surgical tools improves the flow of gameplay a lot there is no more rushing to the sides of the screen to select a new tool. In exchanging the stylus for a Wiimote, the wrist strain is mostly gone, but the satisfying tactile experience is mostly gone. The most notable change, of course, is the switch to Wii motion controls. Second Opinion is somewhere between a remake and an expansion of Under the Knife.
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